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![]() who went insane and was committed for fighting and nearly killing a few recent Vietnam War P.O.W.s out of anger and frustration. They include Hawkes, a former World War II P.O.W. The next day, Dan arrives back at the hospital to meet with Bain again where Bain introduces Dan to his patients kept on the maximum security third floor, whom Bain calls "voyagers". That night at the hospital, one of the patients, Frank Hawkes (Jack Palance) gets out up of bed, places his hands near a window, causing a gate to shut and an alarm to go off. At home later, Dan is moving things into his new house with his wife Nell (Deborah Hedwall) and their 11-year-old daughter Lyla (Elizabeth Ward). Bain is apparently just as crazy as most of the patients at the hospital. Leo Bain, and Bain hugs him even though they have never met. Dan Potter (Dwight Schultz) arrives at the hospital to see the clinic director Dr. It was all a nightmare he is having while residing in a insane asylum. Preacher is hoisted up on chains and Bain swings a cane knife as Preacher sits up in his bed and screams. It starts to rain right inside the diner. An unattractive fish on a platter is brought to him and Leo Bain (Donald Pleasence) the chef, comes out from the back and begins talking to him. A man named Preacher (Martin Landau) walks into Mom's Diner on a snowy evening, sits at the counter, and orders "the usual".The synopsis below may give away important plot points. But soon they hear strange noises around the house and they have a night of panic. ![]() Potter invites also Detective Burnett to have dinner with them. Tony invites Tom to have dinner with the family and Dr. When they are released, they learn that Fatty was in the house and played with Lyla, and Dr. They befriend Tom Smith in the cell and he lets Nell call her husband to ask the babysitter Bunky to go to her house. Tony convinces Nell to go to a protest against the nuclear power plant in Springfield, and they are arrested. The other three inmates drive the van to escape from the havoc. When they leave the store, Bleeder kills the driver of a van and flees by foot. They find the town being looted by the residents, and they rob weapons and clothes from a department store. When there is a blackout in the town, Frank, Byron, Fatty and Bleeder escape from the facility. Potter welcomes his sister Toni Potter, who had a nervous breakdown, to spend a week with his family and him. The calm inmate Ray Curtis supervises the quartet on the floor, and warns Dr. Soon he learns that on the third floor, live the dangerous inmates Frank Hawkes, who was a former military that has become paranoid after being POW the arson Byron 'Preacher' Sutcliff the fat pedophile Ronald 'Fatty' Elster and the shy serial-killer John "the Bleeder" Skaggs, who never shows his face and bleeds when he kills. He moves with his wife Nell Potter and daughter Lyla Potter to an isolated old house and begins to work in the institution. Harry Merton moves to Philadelphia to another hospital, Dr. Leo Bain runs an experimental mental institution where the inmates have a relative freedom inside. Therefore, while you should check the megapixel count on a camera before buying it, make sure you check the other specs too. After all, it doesn't matter how many megapixels your camera has if all your pictures turn out blurry and have poor color. For example, shutter speed, shooting modes, start-up time, flash quality, and color accuracy can also make a big difference in the camera's performance. However, while megapixels are important, it is helpful to know the other specifications of a camera as well. ![]() Megapixels are helpful in marketing digital cameras, because it is easier to say, "6.3 megapixels" than "6,291,456 pixels." It is also a little easier to remember. The Sony T10 captures 3072 x 2304 pixels, totaling 7,077,888, which makes it a 7.2 megapixel camera (because not all the pixels are used). Therefore, it is estimated to be a 6.3 megapixel camera. For example, the original Canon Digital Rebel captures 2048 vertical by 3072 horizontal pixels, for a total of 6,291,456 pixels (2048 x 3072). Therefore, the megapixel count is a significant specification to look for when buying a digital camera.Ī camera's megapixel number is calculated by multiplying the number of vertical pixels by the number of horizontal pixels captured by the camera's sensor, or CCD. The higher the megapixel number, the more detail the camera can capture. For example, a 7.2 megapixel camera is capable of capturing roughly 7,200,000 pixels. ![]() It is commonly used to describe the resolution of digital cameras. To calculate the resolution in megapixels, multiply the number of pixels of length and width and divide them by mega (1 million). ![]() ![]() In addition, you’ll find models that are suited to specific car manufacturers, such as Mitsubishi, Nissan, Toyota and Ford, to name a few. Here on eBay, you can find a huge range of universal products that will suit almost any car, so these make an excellent option for older vehicles. If you prefer something smaller taking up space, you’ve got the option of that too.īasically, all vehicles can benefit from a rearview camera kit. Vonvecy 4K Dual Dash Cam 4K Front and 1080P Rear Dash Camera for Cars, 3' IPS Screen170Wide Angle, GPS, Super Night Vision,WDR, Parking Mode, G-Sensor, Loop Recording, 64 GB Memory Card. FREE delivery Sun, Oct 9 on 25 of items shipped by Amazon. These camera kits come with screens ranging from 4” to 9”, so if you’ve got the luxury of a large dash with plenty of space, you can get a nice big screen. 10Pcs Carton Anime Figures Building Blocks Set, Dragon Figures Ball Characters Stitching Toys, Collection and Display Minifigures Kits for Kids and Fans, 1.8inch Tall. This means finding room on your dash, and depending on the style of car you have, space could be limited. ![]() Obviously, with a rearview camera you’re going to need a screen otherwise you won’t be seeing much. Step up your parking today!Įvery car’s dash is unique. Most are waterproof, which makes sense because you want to be able to leave it attached, and they also come in wired and wireless versions. They’re actually extremely affordable, and you can even get them with night vision, so it doesn’t matter when you’re trying to park your car. You can even get them in different screen sizes to suit your dash. Well, if you’ve got an older model car that doesn’t come equipped with this technology, fear not! Because now you can buy rear view monitors/cam kits to suit most makes and models. Have you ever jumped in a new car with a friend or family member, and been amazed at how effortlessly they park their vehicle almost without looking? It’s because their car has a rearview camera installed, which makes it a breeze to get in and out of any car space by only looking at the screen in front of them. Expand your vision with car rearview camera kits ![]() They have worked previously on titles such as The Walking Dead: The Telltale Series, The Wolf Among Us, Game of Thrones: The Telltale Series, and Batman: The Telltale Series. ![]() The developer comprises of seasoned industry veterans which include former developers from Telltale Games. ![]() Built from the ground up using Epic’s Unreal engine and our proprietary narrative engine, this game showcases our team’s evolution in creating thought-provoking story-rich adventures. Kevin Bruner, Founder of Dramatic Labs said:Īs fans of Star Trek, it’s truly an honor to be crafting a story which puts players right in the heart of the action, where significant choices and decisions will affect the entire narrative. The game will allow you to immerse yourself in a Star Wars universe that features both new and returning characters through a variety of dialogue and action gameplay to determine the course of the story. Both of them are trying to unravel a sinister mystery involving two alien civilizations on the brink of war. You will assume the role of two principal characters, First Officer Jara Rydek and Engineering Crewperson Carter Diaz who are stationed aboard the U.S.S RESOLUTE. Star Trek: Resurgence will be available for Xbox Series X/S, Xbox One, PlayStation®5, PlayStation®4 gaming consoles, and exclusively on the Epic Games Store for PC in the Spring of 2022.Star Trek: Resurgence will be an interactive narrative video game that tells an original story set in the era shortly after the events of Star Trek: The Next Generation. You can also follow the game on Twitter at the handle for updates on the game’s release. Spock makes an appearance, with more fan favorites expected.ĭramatic Labs founder Kevin Bruner shared his thoughts on the new Star Trek adventure, saying, “As fans of Star Trek, it’s truly an honor to be crafting a story which puts players right in the heart of the action, where significant choices and decisions will affect the entire narrative Built from the ground up using Epic’s Unreal engine and our proprietary narrative engine, this game showcases our team’s evolution in creating thought-provoking story-rich adventures.”įor more information and to see the trailer, head over to. Along the way, expect to see some familiar faces. A look at the trailer shows the crew of the Resolute facing challenges on and off the ship. Players will make decisions affecting the story while following along from a third-person perspective. Throughout the game, players will immerse themselves in the Star Trek Universe, interacting with new and returning characters through a variety of dialogue and action gameplay to determine the course of the story.” Set just after the events of Star Trek: The Next Generation, players will join “First Officer Jara Rydek and Engineering Crewperson Carter Diaz as they unravel a sinister mystery involving two alien civilizations on the brink of war. Resolute, with players assuming two character roles throughout. Information on the new game, as well as the official trailer, were posted to. ![]() DECEMWith a new ship and a new crew, the spring of 2022 will see the release of Star Trek: Resurgence, a new, interactive narrative video game from Dramatic Labs to be made available for Xbox, PlayStation, and PC. ![]() Local young tribesman leaves village, village gets destroyed by nasty barbarian types, young man comes back, gets upset and vows revenge, gets it, the end. The whole film basically one lavish set piece after another with not much dialog but there doesn't need to be as the plot is the most used and basic going. But its the cast used for the Indians that adds real class, Russell Means as a tribal chieftain really gives the film a more believeable feel. The American Indians also look really good and much more realistic with some lovely costume and adornment design along with good makeup and hair styling. Its not entirely accurate of course with the Vikings being really built up and laden with heavy metal armour and horned helmets to make them look fierce, it does work as they look amazing and powerful but obviously more comicbook than reality, almost a 'Conan' feel to them really. The film is highly stylised much like the graphic novel and looks gorgeous, the whole film is virtually in black, white and grey with hints of faded colour and only broken by the spray of blood spilt during some brutal battles. Loving the idea for this pitting different types of native tribes against each other, nice concept which was taken up by 'Dark Horse' comics and made into an equally decent graphic novel with amazing brooding artwork. The Lord of the Rings: The Rings of Power: Season 1įictional story about Viking raiders landing in modern day North America and fighting against native American Indians as they try to colonize.The Lord of the Rings: The Rings of Power: Season 1 The BMF Documentary: Blowing Money Fast: Season 1 The Bastard Son ![]() To do that, right-click the clip and select Item Processing / Explode MIDI item by note row (pitch). One limitation that’s worth mentioning is that your new note names are not used to name the tracks created when ‘exploding’ a drum part to put each kit piece’s MIDI part on a separate track. So you can click on the key to audition the instrument, and then label the note according to what you hear. To do this, double-right-click on the key, and a box and cursor will appear, allowing you to add text. I hate having to remember which MIDI note is assigned to which drum, as this varies according to the instrument I’m using, so another useful feature is the ability to relabel the piano keys to reflect what drum each note triggers. To do that, either right-click over on the left of the window and select Undock, or click the dock/undock toggle switch (the green arrow pointing down at what looks like a tab) at the top. For instance, the colour can be set to indicate the velocity of each note/hit, or the MIDI channel, which could be helpful if trying to separate drums from MIDI files that include more instruments (while there’s no guarantee that people will abide by it these days, the convention for MIDI is that channel 10 is reserved for drums).īy the way, the MIDI Editor is docked by default but I prefer the editor to fill the screen - it just makes it so much easier to see what’s going on. You can customise what’s represented by the colour of the notes. Actually, I find Reaper’s Triangles (drum mode) option better still, as the triangle shape gives a clearer indication of the note onset. The default shortcut for this view is Alt/Option+7, but there are also other views available. ![]() And if you’re playing drums in via a MIDI pad or electronic drum kit, or if you’re planning on editing commercial MIDI drum loops, you’ll find that most notes will be so fleeting that they barely show up on the conventional note-as-rectangle view unless you zoom in to the nth degree.Ģ: It’s beginning to look a lot like Cubase.I was pleased to find that you can change things so that all notes for a given track are represented, as in Cubase, by a diamond: with the MIDI editor open, go to View / Piano roll notes / Diamonds (drum mode). While there are exceptions, they’re largely ‘one-shot’ sounds, for which the note-off time is irrelevant you might have two MIDI notes triggering a kick drum, one lasting a tiny fraction of a second, the other lasting three seconds - while the two look very different on a piano roll, they’ll both trigger exactly the same sound. For one thing, drums and percussion behave in a different way to most sounds. But if you’re playing drums, a piano roll isn’t the best representation of what’s going on. A New Viewīy default, if you click on a MIDI clip in the main project window, it will open in a fairly conventional-looking piano-roll editor - which should be familiar to anyone who’s used any DAW software before. Of course, most things aren’t set up by default in the way I like them, so in this month’s column I thought I’d take you through some customisations that I find make drum programming easier. Actually, though, Reaper’s MIDI editor can be set up to work in a similar way, and while not everything can be replicated, it boasts some very useful features for composing and tweaking MIDI drum parts. ![]() Having grown accustomed to using Cubase’s excellent MIDI Drum Editor through many years (decades, even!) of use, I found that I missed it when I started using Reaper. Reaper’s MIDI Editor can be customised to make programming your drum parts easier. 1: A MIDI drum loop copied from EZdrummer to a Reaper track and viewed in the default piano roll editor. ![]() The TowerĬlimb the stairs twice and put the stone heart in its place in the heart door, then take the needle and thread Romancing the Stone. Give the bottle to the witch doctor, and you will receive a stone heart and be told to return for the completed potion. Prepare your three flower ingredients, then pay attention to the witch doctor's instructions, before clicking on the following in this order: ![]() Give the insects to the witch doctor, then look at the left shelf. Go back upstairs and into the witch doctor painting. Pick up the blue thistle from the right and the half sunflower from the middle of the screen, then catch a falling yellow maple leaf. Use the net to catch the bee, dragonfly and butterfly. Go back downstairs to the foyer, and enter the farm painting. Now he needs you to collect a list of further items. Talk to the witch doctor again, then put the three magic items in the glowing circles. Add the ear and teeth to the two heads, and you will be rewarded with magic beads and magic feathers. Look at the shelf on the right, and replace the two shrunken heads. Pick up the two pieces of net and combine them. Now use your hammer on the 4 pots on the floor. Light the cauldron with your flickering candle. Put the witch doctor behind his cauldron. ![]() Pick up the magic staff that falls to the ground. Pull the branch hanging from the ceiling 3 times Over Achiever. Put the canvas fragment in the hole, then use the wet rag on the painting. Pick up the dry rag at the base of the steps, and dip it in the water to make it a wet rag. Dig 3 times with your shovel, then pick up the canvas fragment. Try to do this before the skip puzzle timer can charge up Pane in the Glass. You need to recreate the pattern of the arrow as shown on the column. Place the broken window fragments in the frame and rotate them until they turn dark gray and stay fixed in position. Look at the broken window on the wall, to see the broken window puzzle. Take the witch doctor picture from the column, and note the picture of the arrow in a frame. Step back and there will be sand covering the floor. Also take the wooden ear from the right mask, and the wooden teeth from the left mask. Use the hammer on the hole in the wall, and pick up a 6th window fragment. Look at the painting on the far wall - click on it and it will explode. Take another window fragment then head downstairs twice. Head further upstairs and put the stone star in the door - a heart-shaped hole will appear. Continue up the steps and take the stone star, the candle, and 4 window fragments. Insert the radiant sun and the cloud door will open Let there be Light. Back out and look at the door on the right. Put the sun in the fire, then grab the tongs from the left and use them to collect the sun. Look at the fireplace on the left, and insert your two glowing eyes to start a fire. Try to solve this in 16 moves or less Stay Awhile. You now have to solve the foyer tile puzzle, by clicking on pairs of pieces to swap their positions. Look at the main chest again, and place these 4 scraps inside to complete the picture like a jigsaw puzzle. Take the 4 scraps of paper from around the edge of the painting. Give the boot you catch to the scarecrow to make him whole again, and you will receive another glowing eye Strawesome. Dig in the patch of dirt and pick up the belt. Now combine the shovel handle with the shovel head Sum of Its Parts. Next use the carving knife on the pumpkins, and pick up the button eyes. Look at the pumpkins, and pick up the small shovel head you see. Use your hedge clippers to cut back the reeds on the far side of the water, and you will find the hat. Now pick up the glove and give it to the scarecrow. Use your two pictures on the scene - the rabbit on the pumpkins, and the squirrel on the stump. Talk to the scarecrow, who needs you to find his glove. You will automatically enter the painting. Look at the picture on the far wall, and complete it with your canvas fragment Farm Fresh. Slide open the two compartments, taking the canvas fragment from inside.
If you want to make use of the app's 'fader touch' options, the "Enable Auto Select" option in Cubase's Mackie Control setup needs to be off! When using multicast you would need to select "ipMIDI Port 1" for input and "ipMIDI Port 2" for output. The important thing is that both in- and output use the same port here when running over RTP. The port name will be different, depending on how you named it. In the screenshot "Session 1" refers to the first RTP session created in rtpMIDI's control panel. Select it and assign MIDI in and out ports on the right hand side of the window. ![]() You will then get a new entry under "Remote Devices". In the left hand column select "Mackie Control" from the "Add Device" dropdown. The 'Cubase | Nuendo' preset corresponds to Steinberg's new default implementation in versions >= 7.5.įrom the "Studio" menu select "Studio Setup", which will make the window shown below appear. The 'Cubase (Legacy)' preset is for older DAW versions or versions >= 7.5 in ' Compatibility' mode. There are two Cubase presets, because Steinberg changed their implementation in version 7.5 and Cubase happens to be the sequencer I have been using since the Atari days. ![]() I am assuming that you know how to do that in the sequencer of your choice. are set up like you would do with any other (hardware) keyboard or controller. With ipMIDI, qmidinet and multimidicast in and outputs will have different names.Īll setup instructions given below refer to the DAW control part of the app only! TouchDAW's keyboard, XY-controllers etc. Generally rtpMIDI, mnet & Apple MIDI Network ports are bidirectional, so both input and output should be assigned to "the same" (ie: equally named) port. Please be aware that MIDI port names on your system will probably not be the same as those shown in the screenshots below. ![]() ![]() Upon finding his way inside the walls, one thing is clear – this isn’t the Union City you left all those years ago! There’s a class hierarchy in place, a council that rules over the people by cherry-picking what to show and tell the people who live there, and no sign of hate or negativity. Did the creature come from here? And if so, why is such a thing happening under the rule of his good friend Joey? He has to find a way inside and discover the truth – a simple task that is made much trickier by the new security systems and mandatory ID implants. After braving a sandstorm whilst trying to follow the giant creature’s tracks, Robert finds himself at the entrance to Union City once more. However, whilst out fishing with his friend and their son, a giant robotic creature emerged from the waters and kidnapped the child whilst its riders severely injured his father. Having been raised by Gaplanders growing up, Robert felt more at home with them than within the steel walls of the city, hoping to live a peaceful life with his new friends. Set within a post-apocalyptic world, the remaining humans either reside within the enclosed mega-cities and live by the rules of those in charge, or survive in The Gap (basically anywhere outside of these cities), scavenging and trading within their small tribal communities. ![]() So, after playing the game four times in order to grab the platinum on both the PS4 and PS5 versions of the game, was this sequel worth the 26-year wait? Let’s find out…īeyond a Steel Sky is set ten years after the events within Beneath a Steel Sky, our Protagonist Robert Foster has returned to ‘The Gap’ after leaving his robotic friend in charge of rebuilding and maintaining Union City. It’s a brilliant partnership, one which led to (spoiler) a port that looks and plays brilliantly on the PlayStation 5. You can even pick it up on both Steam or GoG for the low, low price of FREE, should you want to experience the events prior to Beyond a Steel Sky – however, despite being a direct sequel, Beyond thoroughly explains what happened within the first game seamlessly within the story and objects you can interact with, so you don’t have to play Beneath in order to fully enjoy the latest game.īoth games were created by Revolution Software, the studio behind the hilarious Broken Sword series, with the console version of Beyond a Steel Sky being published by Microïds (the developers of classic series’ such as Syberia, Still Life, and publisher for games from Pendulo Studios). The latest game I’ve thoroughly enjoyed playing (multiple times) is the long-awaited sequel to Beneath a Steel Sky, the 1994 classic point-and-click game Beyond a Steel Sky.īeneath a Steel Sky launched in 1994 on both MS-Dos and Amiga, followed by an updated iOS port in 2009. Over the last few years, we’ve seen a few reboots, such as Black Mirror, remasters, such as Sam & Max, and new titles in a series, such as the Leisure Suit Larry games. I’m a massive fan of point-and-click games, whether they’re presented as the genre suggests (where you point and click) or modernised into a 3D style akin to the popular Telltale games. |